Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
09:09:46:471STACKStarting the application, version is V0.3.4 S2 ALPHA-Public (64-bit)...
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:473STACKRunning 64-bit mode...
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:473STACKGame directory is "C:\Users\User1\Documents\Endless Space 2".
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:473STACK[Steam] Available game languages are 'english', current game language is 'english'.
Amplitude.Unity.Framework.Application+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:473STACK[Steam] Steam user id is '0x01100001022c48e7'.
Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:473STACK[Steam] Steam user name is '[]'.
Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:473STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:473STACKRegistry file 'C:\Users\User1\Documents\Endless Space 2\Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:473STACKLoading registry file 'C:\Users\User1\Documents\Endless Space 2\Users\36456679\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:638STACKInitializing the Wwise sound engine...
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:638STACKSound engine initialized.
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:638STACK4 audio modules have been loaded.
Amplitude.Unity.Audio.AudioManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:638STACK147 LipSync Data successfully loaded
Amplitude.Unity.Audio.LipSyncManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:638STACKPlaying with 1 downloadable content(s): Collector Edition.
DownloadableContentManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:638STACKHello '[]'!
Amplitude.Unity.Steam.SteamManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:638STACKChanging display settings to 1920x1080, 59Hz...
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:638STACK... switching to 1920x1080 (59) Window...
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:638STACKSetting the general quality level to '5'.
Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:814STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GPUColorEvolutionManager+c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:814STACKCurrent game language is 'english'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:814STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%EmpireAttitudeReserved' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:814STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%EmpireAttitudeWary' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:815STACKResolution has been changed.
Amplitude.Unity.Video.VideoManager+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:815STACKCameraManager.VideoSettingsService_ResolutionChange.
CameraManager:VideoSettingsService_ResolutionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:815STACKResetting Camera Aspect has been changed 1.777778 -> 1.777778.
CameraManager:VideoSettingsService_ResolutionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:46:815STACKVideoStateManager : Device lost
VideoStateManager:LateUpdate()
09:09:47:083STACKAI folder path: C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/
AIManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:083STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorFactionCurrentAllyDescription' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:084STACKVideoStateManager : Device is no longer lost
VideoStateManager:LateUpdate()
09:09:47:161STACKError message modal is disabled.
GuiManager+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:161STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%Tutorial_Laws03Popup-Title' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:162STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%Tutorial_HeroShipDesign00Popup-Title' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:162STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%Tutorial_HeroShipDesign00Popup-Description' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:255STACKThe audio manager is ready.
Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:255STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:255STACKLoading runtime module 'Endless Space 2'...
Amplitude.Unity.Runtime.Runtime+c__Iterator3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:255STACKLoading runtime registry files...
Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:284STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:297STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:308STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:324STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:341STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:357STACKLoading plugin files for database of type 'SpecialNodeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:374STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:624STACKLoading plugin files for database of type 'EntityActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:657STACKLoading plugin files for database of type 'DiplomaticRelationState'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:674STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:854STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:859STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:874STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:47:891STACKLoading plugin files for database of type 'ContractStubDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:546STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:562STACKLoading plugin files for database of type 'ResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:574STACKLoading plugin files for database of type 'PlanetReserveDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:591STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:608STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:624STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:641STACKLoading plugin files for database of type 'PopulationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:659STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:675STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:733STACKLoading plugin files for database of type 'PopulationEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:743STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:758STACKLoading plugin files for database of type 'PopulationStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:775STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:795STACKLoading plugin files for database of type 'PopulationModifiersTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:808STACKLoading plugin files for database of type 'ResourceDepositDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:824STACKLoading plugin files for database of type 'AnomalyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:923STACKLoading plugin files for database of type 'ShipDesignDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:48:935STACKLoading plugin files for database of type 'ShipRoleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:143STACKLoading plugin files for database of type 'HullDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:258STACKLoading plugin files for database of type 'ModuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:275STACKLoading plugin files for database of type 'MedalDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:292STACKLoading plugin files for database of type 'RankDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:309STACKLoading plugin files for database of type 'RankPatternDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:325STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:342STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:570STACKLoading plugin files for database of type 'IndustryConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:586STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:601STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:614STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:625STACKLoading plugin files for database of type 'RecipeSlotDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:642STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:660STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:915STACKLoading plugin files for database of type 'ScienceConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:926STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:958STACKLoading plugin files for database of type 'TechnologyStageDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:978STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:49:993STACKLoading plugin files for database of type 'UnlockDatatableElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:50:012STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:50:026STACKLoading plugin files for database of type 'TimeBubbleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:50:043STACKLoading plugin files for database of type 'CostReduction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:50:059STACKLoading plugin files for database of type 'ResourceConverterDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:50:076STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:50:093STACKLoading plugin files for database of type 'BailiffDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:50:109STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:50:126STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:50:144STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:51:514STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:51:720STACKLoading plugin files for database of type 'AllianceGuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:51:744STACKLoading plugin files for database of type 'GuiSorter'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:51:760STACKLoading plugin files for database of type 'GuiResourcePropertySet'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:51:777STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:51:795STACKLoading plugin files for database of type 'GuiHighlightDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:51:811STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:51:827STACKLoading plugin files for database of type 'GuiCursor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:51:844STACKLoading plugin files for database of type 'MouseCursorRule'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:51:870STACKCursorManager.LoadMouseRules
CursorManager:LoadMouseRules() CursorManager:Update()
09:09:51:870STACKCursorManager.LoadMouseRules success with 15 rules
CursorManager:LoadMouseRules() CursorManager:Update()
09:09:51:870STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:51:881STACKLoading plugin files for database of type 'Palette'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:51:934STACKLoading plugin files for database of type 'FactionTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:51:944STACKLoading plugin files for database of type 'FactionAffinity'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:51:960STACKLoading plugin files for database of type 'FactionAffinityMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:51:978STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:51:994STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:012STACKLoading plugin files for database of type 'PersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:049STACKLoading plugin files for database of type 'Faction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:062STACKLoading plugin files for database of type 'MajorFaction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:077STACKLoading plugin files for database of type 'MinorFaction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:190STACKLoading plugin files for database of type 'EncounterArenaDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:225STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:238STACKLoading plugin files for database of type 'EncounterEntityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:273STACKLoading plugin files for database of type 'EncounterPlayDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:283STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:295STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:313STACKLoading plugin files for database of type 'EncounterFormationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:328STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:344STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:361STACKLoading plugin files for database of type 'SalvoDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:390STACKLoading plugin files for database of type 'BattleActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:399STACKLoading plugin files for database of type 'RealizationEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:52:471STACKLoading plugin files for database of type 'BattleEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:331STACKLoading plugin files for database of type 'CameraShotDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:346STACKLoading plugin files for database of type 'PoliticsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:362STACKLoading plugin files for database of type 'GovernmentDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:418STACKLoading plugin files for database of type 'LawDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:429STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:445STACKLoading plugin files for database of type 'ElectionProcessDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:464STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:482STACKLoading plugin files for database of type 'ElectionActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:496STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:512STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:529STACKLoading plugin files for database of type 'HeroAffinityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:545STACKLoading plugin files for database of type 'HeroClassDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:562STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:579STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:606STACKLoading plugin files for database of type 'HeroSkillDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:616STACKLoading plugin files for database of type 'HeroMasteryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:629STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:646STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:53:664STACKLoading plugin files for database of type 'HeroDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:55:832STACKLoading plugin files for database of type 'QuestDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:55:848STACKLoading plugin files for database of type 'QuestEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:55:936STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:56:012STACKLoading plugin files for database of type 'Droplist'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:57:658STACKLoading plugin files for database of type 'TutorialDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:57:690STACKLoading plugin files for database of type 'VictoryConditionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:57:702STACKLoading plugin files for database of type 'GameStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:57:716STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:57:756STACKLoading plugin files for database of type 'CuriosityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:57:781STACKLoading plugin files for database of type 'CuriosityDroplist'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:57:801STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:57:825STACKLoading plugin files for database of type 'GameSettingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:57:836STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:57:849STACKLoading plugin files for database of type 'TradingCompanyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:57:866STACKLoading plugin files for database of type 'TradableCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:57:883STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:57:917STACKLoading plugin files for database of type 'TradableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:57:932STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:57:949STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:58:148STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:58:182STACKLoading plugin files for database of type 'MinorStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:58:200STACKLoading plugin files for database of type 'ImprovementListDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:58:219STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:58:233STACKLoading plugin files for database of type 'FleetMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:58:334STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:58:349STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:58:366STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:58:383STACKLoading plugin files for database of type 'GroundBattleTroopTypeConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:58:400STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:58:416STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:58:433STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:58:450STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:09:58:466STACKLoading plugin files for database of type 'MinigameDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:790STACKSpent 11.2784322 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:790STACKRuntime hash key = 'E1D3DA22504A5C682868C2316D4BA667'.
Amplitude.Unity.Runtime.Runtime+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:790STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:790STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:790STACKCan't find the element 'ClassModuleSupportDefenseMatrix' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ModuleDefinition:get_Descriptors() ModuleDefinition+c__Iterator1:MoveNext() Module:BuildSimulationObject() Module:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:790STACKCannot find the GuiElement for 'EmpireImprovementMovementBonus'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiEmpireImprovement:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:791STACKCannot find the GuiElement for 'EmpireImprovementFreeMovement'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiEmpireImprovement:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:791STACKCannot find the GuiElement for 'LawP01L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:791STACKCannot find the GuiElement for 'LawP02L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:791STACKCannot find the GuiElement for 'LawP03L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:791STACKCannot find the GuiElement for 'LawP04L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:791STACKCannot find the GuiElement for 'LawP05L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:791STACKCannot find the GuiElement for 'LawP06L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:791STACKCannot find the GuiElement for 'TradingCompanyImprovementEfficiency1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiConstructibleElement:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:791STACKCannot find the GuiElement for 'TradingCompanyImprovementShip1'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiConstructibleElement:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:791STACKCannot find the GuiElement for 'LawP01L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:791STACKCannot find the GuiElement for 'LawP02L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:791STACKCannot find the GuiElement for 'LawP03L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:791STACKCannot find the GuiElement for 'LawP04L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:791STACKCannot find the GuiElement for 'LawP05L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:792STACKCannot find the GuiElement for 'LawP06L05'
GuiWrapper:Bind(System.Reflection.ParameterInfo) GuiWrapper:.ctor(System.Reflection.ParameterInfo) GuiUnlock:.ctor(System.Reflection.ParameterInfo) GuiLaw:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildSenateRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:792STACK[GuiUnlock] Could not find any GuiUnlock instance for PrivateerFleetAction (PrivateerFleetActionDefinition)
GuiWrapperProvider:GetGuiUnlock(System.Reflection.ParameterInfo) GuiTechnology2:BuildListOfUnlockedGuiUnlocks() GuiTechnology2:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildTechnologyRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:792STACK[TechnologyUnlocks] Could not generate GuiUnlock for ScienceConstructibleElement+Unlockable
GuiTechnology2:BuildListOfUnlockedGuiUnlocks() GuiTechnology2:.ctor(System.Reflection.ParameterInfo) GuiWrapperProvider:BuildTechnologyRelatedGuiWrappers() GuiWrapperProvider+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:792STACKAnimated Portrait 'DiplomaticPortraitLipSync' has no child LipSync component
DiplomaticPortraitLipSync:Initialize(System.Reflection.ParameterInfo) DiplomaticPortraitLipSync:Awake() UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:InstantiatePrefab(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:InstantiateWindows() Amplitude.Unity.Gui.GuiManager:InstantiateWindows() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:792STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:792STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:792STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:792STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:792STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:792STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:792STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:792STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:792STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:793STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:793STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:793STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:793STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:793STACKTrying to add texture SliderThumb which already exists in the atlas
AgeAtlas:AddTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeAtlas:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:793STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:793STACKLoaded 135 modifier templates
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator4:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:02:793STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
09:10:02:793STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
09:10:02:793STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
09:10:02:793STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
09:10:02:793STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
09:10:02:793STACKSteamClientCallbacks_UserStatsReceivedCallback
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
09:10:02:814STACKRuntimeState_OutGame.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:10:02:814STACKLoading the outgame view...
OutGameView+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView:LoadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
09:10:02:814STACKForce Clear of AlwaysActiveCamera
OutGameView+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView:LoadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
09:10:03:389STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake()
09:10:03:389STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake()
09:10:03:389STACKInitializing GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
09:10:03:389STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechnique+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
09:10:03:389STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
09:10:03:389STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
09:10:03:389STACKLoading the GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
09:10:03:389STACKIn Technique Battle, Load
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
09:10:03:389STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
09:10:03:389STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager:LoadNoCoroutine() PlanetoidRendererManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
09:10:03:389STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0015002 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
09:10:03:389STACKIn Technique Battle, load rendering technique ancillaries CircleRendererManager
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
09:10:03:389STACKIn Technique Battle, the ancillary service 'CircleRendererManager' has been loaded in 0.0015002 second(s).
GalaxyViewTechnique+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
09:10:03:389STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
09:10:03:389STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Load() LodServiceImplementation:.ctor(System.Reflection.ParameterInfo) HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
09:10:03:390STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
09:10:03:609STACKRelease Clear of AlwaysActiveCamera
OutGameView+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:03:609STACKRelease ComputeBuffer
AgeDistanceFieldGlyphRenderer:ReserveComputeBuffer(System.Reflection.ParameterInfo) AgeDistanceFieldGlyphRenderer:ResizeComputeBuffer(System.Reflection.ParameterInfo) AgeDistanceFieldGlyphRenderer:RenderGlyphs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeGlyphAtlas:RenderRequestedGlyphs(System.Reflection.ParameterInfo) AgeGlyphManager:PrepareGlyphs() AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
09:10:03:851STACKMissing translation for %AffinityGameplayBalancingTitle
GuiWrapper:get_Title() GuiFactionTrait:get_Title() GuiFactionTrait:GetFullTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CustomFactionDetailsPanel:InitializeAffinityCache() CustomFactionDetailsPanel:OnLoad() CustomFactionSubPanel:Load(System.Reflection.ParameterInfo) CustomFactionPanel:m__0(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[CustomFactionSubPanel]:ForEach(System.Reflection.ParameterInfo) CustomFactionPanel:Load() FactionChoiceModalWindow+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:03:851STACKMissing translation for %PopulationCollectionBonusTraitCraverTitle
GuiWrapper:get_Title() GuiPopulationTrait:get_Title() GuiPopulationTrait:GetFullTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CustomFactionPopulationPanel:FillDroplist(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CustomFactionPopulationPanel:OnLoad() CustomFactionSubPanel:Load(System.Reflection.ParameterInfo) CustomFactionPanel:m__0(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[CustomFactionSubPanel]:ForEach(System.Reflection.ParameterInfo) CustomFactionPanel:Load() FactionChoiceModalWindow+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:03:851STACKMissing translation for %PopulationPoliticalTraitScientist02Title
GuiWrapper:get_Title() GuiPopulationTrait:get_Title() GuiPopulationTrait:GetFullTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CustomFactionPopulationPanel:FillDroplist(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CustomFactionPopulationPanel:OnLoad() CustomFactionSubPanel:Load(System.Reflection.ParameterInfo) CustomFactionPanel:m__0(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[CustomFactionSubPanel]:ForEach(System.Reflection.ParameterInfo) CustomFactionPanel:Load() FactionChoiceModalWindow+ c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:07:407STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:SwitchHighDefinition(System.Reflection.ParameterInfo) GuiManager+c__Iterator6:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:10:07:962STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
09:10:09:213STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
09:11:35:396STACKExpandQuadToRenderBuffer
AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo) AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo) AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo) UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)
09:11:38:204STACKLoading file 'C:\Users\User1\Documents\Endless Space 2\Save Files\AutoSave 1415.zip'
GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:38:258STACKRuntimeState_OutGame.End()
RuntimeState:End(System.Reflection.ParameterInfo) RuntimeState_OutGame:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:258STACKRuntimeState_Lobby.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:259STACKThe session has been created; opening the session in 'Single' mode (default)...
RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:259STACKOnSessionChange: Opening.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:259STACKThe session has been opened.
RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:259STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:259STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:259STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:259STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:259STACK[ChatMessage] RECV: l:/sbs/0 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:259STACK[ChatMessage] RECV: l:/_turn/164 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:259STACK[ChatMessage] RECV: l:/sessionname/[]'s game (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:259STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:259STACK[ChatMessage] RECV: l:/owner/0 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:260STACK[ChatMessage] RECV: l:/version/12885164034 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:260STACK[ChatMessage] RECV: l:/versionlabel/ALPHA-Public (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:260STACK[ChatMessage] RECV: l:/sbs/0 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:260STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:260STACK[ILobbySlotProvider] RefreshLobbySlotCount(7)
Session:ILobbySlotController.RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:260STACK[ChatMessage] RECV: l:/competitorcount/7 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:260STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:260STACK[ChatMessage] RECV: l:/gamedifficulty/Easy (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:260STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:260STACK[ChatMessage] RECV: l:/randomeventsrarity/Abundant (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:260STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:261STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:261STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:261STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:261STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:261STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:261STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:261STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:262STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:262STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:262STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:262STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:262STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:262STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:262STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:262STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:262STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:263STACK[ChatMessage] RECV: l:/groundbattletimer/False (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:263STACK[ChatMessage] RECV: l:/groundbattletimerduration/15 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:263STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:263STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:263STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:263STACK[ChatMessage] RECV: l:/score/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:263STACK[ChatMessage] RECV: l:/military/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:263STACK[ChatMessage] RECV: l:/supremacy/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:263STACK[ChatMessage] RECV: l:/conquest/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:263STACK[ChatMessage] RECV: l:/science/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:263STACK[ChatMessage] RECV: l:/economy/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:263STACK[ChatMessage] RECV: l:/wonder/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:263STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:264STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:264STACK[ChatMessage] RECV: l:/galaxyshape/Spiral8 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:264STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:264STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:264STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:264STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:265STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:265STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:265STACK[ChatMessage] RECV: l:/resourcesabundance/Abundant (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:265STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:265STACK[ChatMessage] RECV: l:/anomalyabundance/Abundant (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:265STACK[ChatMessage] RECV: l:/curiosityabundance/Abundant (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:265STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:265STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:266STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:266STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:266STACK[ChatMessage] RECV: l:/minorfactionsquantity/High (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:266STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Easy (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:266STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:266STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:267STACK[ChatMessage] RECV: l:/runtimehash/E1D3DA22504A5C682868C2316D4BA667 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:267STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:267STACK[ChatMessage] RECV: l:/owner/0 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:267STACK[ChatMessage] RECV: l:/version/12885164034 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:267STACK[ChatMessage] RECV: l:/versionlabel/ALPHA-Public (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:267STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:267STACK[ILobbySlotProvider] RefreshLobbySlotCount(7)
Session:ILobbySlotController.RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:267STACK[ChatMessage] RECV: u:/0/1/{{"Index":0,"Revision":1,"Assignation":0,"Faction":"FactionTimeLords","FactionDescription":"","PopulationDescription":"","Color":0,"IsLocked":false,"TeamIndex":0,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":76561197996722407,"ReservedSteamID":76561197996722407}} (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) RuntimeState_Lobby:ReplicateLobbySlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:AttributeSlotToUser(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:267STACKOnSessionChange: Opened.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:267STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:268STACK[ChatMessage] RECV: l:/runtimehash/E1D3DA22504A5C682868C2316D4BA667 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:268STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:268STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:268STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:268STACK[ChatMessage] RECV: l:/sbs/0 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
09:11:38:268STACKSessionState_Opened.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:268STACKSessionState_Opened.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_Opened:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:268STACKSessionState_OpenedAndReady.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:268STACK[ChatMessage] RECV: q:/ready/0/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Session:SetLocalMemberReady(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:268STACK[ChatMessage] RECV: u:/0/2/{{"Index":0,"Revision":2,"Assignation":0,"Faction":"FactionTimeLords","FactionDescription":"","PopulationDescription":"","Color":0,"IsLocked":false,"TeamIndex":0,"IsReady":true,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":76561197996722407,"ReservedSteamID":76561197996722407}} (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) RuntimeState_Lobby:ReplicateLobbySlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:TryReadySlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Session:SetLocalMemberReady(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:281STACKSessionState_OpenedAndReady.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:281STACKSessionState_OpenedAndCounting.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:294STACKSessionState_OpenedAndCounting.End()
SessionState:End(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:294STACKSessionState_OpenedAndLaunching.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:294STACK[ChatMessage] RECV: q:/ready/0/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Session:SetLocalMemberReady(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:294STACK[ChatMessage] RECV: r:/0x01100001022c48e7/q:/ready/0/True (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Session:SetLocalMemberReady(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:294STACKLaunchAsync()
SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:325STACKLaunching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:325STACKGameServerState_InitializeServer
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:325STACKGameServerState_LaunchGame
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:376STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) GuiNotificationManager+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Game+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:38:376STACKWaiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:38:376STACKLaunching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:376STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo) GameClient:.ctor(System.Reflection.ParameterInfo) Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator0:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:376STACKGameClientState_WaitingForServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:38:376STACKGameClientState_ConnectingToServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:45:323STACKAll game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:323STACKLoading from archive 'C:\Users\User1\Documents\Endless Space 2\Save Files\AutoSave 1415.zip'...
GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:324STACK[ChatMessage] RECV: l:/_turn/164 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:324STACKUsing path to archive: 'C:\Users\User1\Documents\Endless Space 2\Save Files\AutoSave 1415.zip'
GameManager+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:324STACKLoading my game...
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:324STACK[ChatMessage] RECV: l:/_turn/164 (from 0x22c48e7).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:324STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:324STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:324STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:324STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:324STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:324STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:324STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:324STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:324STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:325STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:325STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:325STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:325STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:325STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:325STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:325STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:325STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:325STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:325STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:325STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:325STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:325STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:326STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:326STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:326STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:326STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:326STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:326STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:326STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:326STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:326STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:326STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:326STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:326STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:326STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:326STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:327STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:327STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:327STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:327STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:327STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:327STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:327STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:327STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:327STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:327STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:327STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:327STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:327STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:328STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:328STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:328STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:328STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:328STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:328STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:328STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:328STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:328STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:328STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:328STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:328STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:328STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:329STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:329STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:329STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:329STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:329STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:329STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:329STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:329STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:329STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:329STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:330STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:330STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:330STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:330STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:330STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:330STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:330STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:330STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:330STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:330STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:330STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:331STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:331STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:331STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:331STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:331STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:331STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:331STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:331STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:331STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:331STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:331STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:331STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:331STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:332STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:332STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:332STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:332STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:332STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:332STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:332STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:332STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:332STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:332STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:332STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:332STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:332STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:333STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:333STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:333STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:333STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:333STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator5:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:333STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:333STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0.0005001 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:333STACKSessionState_OpenedAndLaunching.End()
SessionState:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:45:333STACKSessionState_OpenedAndLaunched.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:45:333STACKInitiate connection to server with steamIDRemote: 0x1100001022c48e7, steamIDUser: 0x1100001022c48e7.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:45:333STACKGot initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:45:333STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:45:341STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:341STACKSuccessfully connected to SteamGameServer.
GameClientState_ConnectingToServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:45:360STACKThe pathfinding service is ready.
PathfindingManager+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:360STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0005001 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:360STACKGameClientState_ConnectedToServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:45:360STACKGameClientState_LaunchGame
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:45:360STACKDumping method set to 'Text'.
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:45:360STACKWaiting for the game server to launch the game...
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:45:378STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:378STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:45:378STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
09:11:45:393STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0010002 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:410STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:426STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:478STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:493STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:510STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:530STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0.0005 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:543STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:560STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:576STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0.0005001 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:593STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:613STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:627STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:645STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:660STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:676STACKThe game ancillary (type of: Marketplace) has been loaded (in 0.0005 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:696STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:710STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:727STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:743STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:760STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0.0005001 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:783STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:793STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:810STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:45:827STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:829STACKFog of war texture format: RGB24.
VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo) VisibilityController+c__Iterator2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:829STACKThe colonized planet 'ColonizedPlanet#1040' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:829STACKThe colonized planet 'ColonizedPlanet#1984' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#1043' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#3775' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#6131' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#6856' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#1046' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#3171' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#5009' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#5708' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#1049' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#11404' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#1052' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#3234' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#9069' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#27286' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#1058' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKCannot add a simulation object twice to the same parent, ignoring...
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo) ColonizedStarSystem:InternalAddStarSystemImprovement(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKCannot add a null simulation object, ignoring...
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#1061' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#4469' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#6077' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#1064' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#4621' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:830STACKThe colonized planet 'ColonizedPlanet#1067' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#1070' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#1073' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#23032' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#24250' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#25428' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#1076' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#11333' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#1079' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#7906' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#1082' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#1085' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#1088' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#1091' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#1094' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#1097' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKCannot add a null simulation object, ignoring...
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#1100' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#1103' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#5057' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#7495' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#1106' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#1109' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#28868' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACKThe colonized planet 'ColonizedPlanet#1112' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:831STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.
PopulationPoliticalEventDefinition+c__Iterator2:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator0:MoveNext() DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedPlanet:Bind(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKCannot add a null simulation object, ignoring...
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#1796' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#8796' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#1813' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#7023' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#22465' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#1817' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#26696' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#1836' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#4418' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#9381' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#9735' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#1865' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#4391' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#6172' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#2014' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#4268' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#5941' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#28067' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#2116' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#2126' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#7871' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#2236' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#5322' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:832STACKThe colonized planet 'ColonizedPlanet#19446' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#2240' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#4465' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#5259' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#2280' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#4550' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#8807' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#19470' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#23486' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#2314' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#4295' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#5293' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#2320' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#4745' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#4677' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#2422' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKCannot add a null simulation object, ignoring...
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#2611' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#4942' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#8178' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#2851' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#22964' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#25164' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#2897' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:833STACKThe colonized planet 'ColonizedPlanet#4270' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#5530' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#2935' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#24164' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#3042' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#5105' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#11279' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#3129' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#4660' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#8513' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#3146' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#9562' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#20046' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#3269' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#28624' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#28626' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#3275' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#19402' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#19404' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#3401' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#4930' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#6301' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#6393' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#3444' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:834STACKThe colonized planet 'ColonizedPlanet#7831' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#3478' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#9383' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#22664' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#3558' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#3796' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#5995' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#7914' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#4104' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#6226' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#4232' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#6686' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#11908' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#4478' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#5958' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#11281' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#30475' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#26120' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#22467' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#4680' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKCannot add a null simulation object, ignoring...
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#4873' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#8026' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKCannot add a null simulation object, ignoring...
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:835STACKThe colonized planet 'ColonizedPlanet#5044' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#8297' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#5197' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#7231' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#28100' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#30961' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#5560' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#6493' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#8019' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#8799' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#5808' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#10556' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#6804' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#7554' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#7711' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#11258' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#27147' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#7720' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#25398' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#8063' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#8702' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#8831' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKCannot add a null simulation object, ignoring...
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo) Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#9086' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:836STACKThe colonized planet 'ColonizedPlanet#9440' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACKThe colonized planet 'ColonizedPlanet#10057' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACKThe colonized planet 'ColonizedPlanet#10208' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACKThe colonized planet 'ColonizedPlanet#26126' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACKThe colonized planet 'ColonizedPlanet#10230' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACKThe colonized planet 'ColonizedPlanet#30485' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACKThe colonized planet 'ColonizedPlanet#27190' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load() ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACK[Game] Empire#0 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACK[Game] Empire#1 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACK[Game] Empire#2 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACK[Game] Empire#3 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACK[Game] Empire#4 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACK[Game] Empire#5 loaded.
Game+c__Iterator9:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) Ship:Load() HeroShip:Load(System.Reflection.ParameterInfo) Hero:LoadShip() Hero:Load() Hero:Load(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) Ship:UpdateLevel() Ship:Load() HeroShip:Load(System.Reflection.ParameterInfo) Hero:LoadShip() Hero:Load() Hero:Load(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Ship:get_Level() Ship:UpdateLevel() Ship:Load() HeroShip:Load(System.Reflection.ParameterInfo) Hero:LoadShip() Hero:Load() Hero:Load(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Ship:get_Experience() Ship:UpdateLevel() Ship:Load() HeroShip:Load(System.Reflection.ParameterInfo) Hero:LoadShip() Hero:Load() Hero:Load(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Ship:get_NextLevelRequestedExperience() Ship:UpdateLevel() Ship:Load() HeroShip:Load(System.Reflection.ParameterInfo) Hero:LoadShip() Hero:Load() Hero:Load(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:SetPropertyBaseValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroShip:SetPropertyBaseValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:UpdateLevel() Ship:Load() HeroShip:Load(System.Reflection.ParameterInfo) Hero:LoadShip() Hero:Load() Hero:Load(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) Ship:UpdateLevel() Ship:Load() HeroShip:Load(System.Reflection.ParameterInfo) Hero:LoadShip() Hero:Load() Hero:Load(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo) Ship:UpdateRanks() Ship:UpdateLevel() Ship:Load() HeroShip:Load(System.Reflection.ParameterInfo) Hero:LoadShip() Hero:Load() Hero:Load(System.Reflection.ParameterInfo) DepartmentOfEducation+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACKGame created.
GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:CreateGameAsync_CoroutineExceptionHandler(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Coroutine+c__Iterator2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
09:11:57:837STACKArgumentException: The prerequisite context must contains a valid simulation object reference. Parameter name: context
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.PathPrerequisite.Check (Amplitude.Unity.Framework.PrerequisiteContext context)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: RankPatternDefinition.CheckPrerequisites (Amplitude.Unity.Framework.PrerequisiteContext context)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Ship.UpdateRanks ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Ship.UpdateLevel ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Ship.Load ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: HeroShip.Load (.Hero hero)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Hero.LoadShip ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Hero.Load ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Hero.Load (.Empire empire)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfEducation+c__IteratorB.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine+ c__Iterator2.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as GameException: The game creation has failed.(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine+ c__Iterator2.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)(0)
09:11:57:838STACKArgumentException: The prerequisite context must contains a valid simulation object reference. Parameter name: context
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.PathPrerequisite.Check (Amplitude.Unity.Framework.PrerequisiteContext context)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: RankPatternDefinition.CheckPrerequisites (Amplitude.Unity.Framework.PrerequisiteContext context)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Ship.UpdateRanks ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Ship.UpdateLevel ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Ship.Load ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: HeroShip.Load (.Hero hero)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Hero.LoadShip ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Hero.Load ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Hero.Load (.Empire empire)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfEducation+c__IteratorB.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine+ c__Iterator2.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as GameException: The game creation has failed.(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine+ c__Iterator2.MoveNext ()(0) Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)(0)
09:12:34:544STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnApplicationQuit()
09:12:34:544STACKUnbinding service [ILodService] with context [Default]
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LodServiceImplementation:Unload() HxFxSystemComponentLodManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnApplicationQuit()
09:12:34:544STACKOnApplicationQuit
SessionManager:OnApplicationQuit()
09:12:34:544STACKFlushing diagnostics before closing streams...
Amplitude.Unity.Framework.Application:OnApplicationQuit() EndlessSpace2Application:OnApplicationQuit()